An accurate metronome, drum machine, and speed trainer in one. Follow the bar with bold color-coded beat lights, mute the click and keep time visually, or let Practice Mode ramp your tempo up automatically.
A metronome only helps if you use it as a measuring instrument rather than background noise. These are the settings on this page that make the difference, and when to reach for each one.
The most common mistake with a metronome is starting too fast. Pick a tempo where every note lands where you intend it to, even if that feels embarrassingly slow - 60 BPM is a perfectly respectable place to work on a new pattern. Speed is a by-product of accuracy, not a substitute for it. If you are unsure where to start, play the passage without the click, tap the tempo you naturally fall into using the TAP button, then drop 15–20 BPM below that.
Use the − and + buttons for single-BPM nudges when you are close to your limit. The range runs from 30 to 300 BPM, so there is room both for grinding out slow-motion technique work and for pushing past performance tempo.
A click on every quarter note tells you very little about what happens between the beats - which is exactly where timing falls apart. Setting the subdivision so the metronome marks the smallest note value you are playing gives you a reference for every stroke:
Click any beat in the visual bar display to cycle its accent between loud, normal and silent. Accenting beat 1 gives you a downbeat to orient against so you always know where you are in the bar. Silencing individual beats is more demanding: it forces you to keep the missing beat yourself, and it is one of the fastest ways to find out whether you are actually holding tempo or just reacting to the click.
Practice Mode automates the standard speed-building routine. Set a start BPM, a target BPM, how much to increase by, and how many bars to hold each step - the metronome then climbs on its own while you keep playing. A typical sticking or rudiment session might run from 70 to 120 BPM in 5 BPM steps every 8 bars. Because the increments are small and you never stop to change the tempo, your hands adapt without noticing the jump.
The bar and second timers work alongside it, so you can set a fixed practice block and stop thinking about the clock.
Turn on the rhythm trainer and the metronome starts randomly muting beats. You keep playing through the silence and find out when the click returns whether you drifted. This is deliberately uncomfortable, and it is the single most useful feature on the page for developing time that does not depend on an external reference. Start with a low drop rate and increase it as you get more reliable.
Thirteen time-keeping sounds are included because no single click cuts through every situation. A woodblock or clave sits above a loud acoustic kit far better than a soft sine tone; a hi-hat chick blends in when you want the click to feel like part of the groove rather than an instruction. The counting voice speaks the subdivision out loud - "1 e and a 2 e and a" - which is genuinely useful when you are learning to count sixteenths rather than just feel them.
Polyrhythm mode layers a second pulse against the first, so you can practise 3-over-4 and similar figures against a steady reference.