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Rock · 4/4 · ♩ = 110

Driving 16th Hi-Hat

Non-stop 16th-note hi-hat creates urgent forward momentum. A staple of punk and uptempo rock.

This groove keeps the basic rock framework — kick on 1 and 3, snare on 2 and 4 — but plays the hi-hat in continuous sixteenth notes. The sixteen-stroke hi-hat line fills every gap in the bar and creates constant forward drive, at the cost of a much higher demand on the hi-hat hand.

Difficulty: IntermediateTempo: 110 BPMTime signature: 4/4

The pattern, written out

Each column is one sixteenth note. x is a hi-hat or cymbal stroke, o is a drum.

          1 e & a 2 e & a 3 e & a 4 e & a
Hi-Hat    x x x x x x x x x x x x x x x x
Snare     . . . . o . . . . . . . o . . .
Kick      o . . . . . . . o . . . . . . .

How to count it

Count the bar out loud as 1 e & a 2 e & a 3 e & a 4 e & a and add one limb at a time.

Hi-hatEvery sixteenth note: 1 e & a 2 e & a 3 e & a 4 e & a. Sixteen even strokes per bar.
SnareBeats 2 and 4.
KickBeats 1 and 3.

Below roughly 100 BPM most players keep this one-handed for a consistent sound. Above that, alternating hands (right-left-right-left) is normal — but then the left hand has to leave the hi-hat to play the snare on 2 and 4 and return without a gap.

Tempo ladder

Start slow enough to place every note deliberately, lock each rung in before moving up, and only raise the tempo once the pattern is clean. Each step opens the metronome at that tempo.

60 BPM · start75 BPM85 BPM100 BPM110 BPM · target

Three mistakes to watch for

1. Uneven sixteenths when alternating hands
The weaker hand plays quieter and slightly late, giving the line a limp. Practise the hi-hat alone, accenting nothing, and listen for sixteen identical strokes.
2. Arm tension and fade by the fourth bar
Sixteenths at tempo are a stamina problem, not a speed problem. Drop to 70 BPM and play eight bars continuously with a loose grip before you raise the tempo.
3. Snare and hi-hat separating on 2 and 4
If you are alternating, the snare interrupts the hi-hat pattern. Work out which hand is due on the backbeat and keep that assignment identical every bar.

Songs that use this groove

Sixteenth-note hi-hat is a texture used across uptempo rock, pop and punk rather than a signature of specific records, so no song list here would be meaningful.

What to play next

Ordered by difficulty — the first is the smallest step up.

Basic Rock BeatThe foundation of rock drumming. Hi-hat on 8th notes, snare on beats 2 and 4, kick on 1 and 3.Double Kick RockTwo kick hits open each half of the bar - beat 1 and the '&' of 1, then beat 3 and the '&' of 3. Essential in hard rock and metal.Disco Funk PocketFour-on-the-floor disco kick fused with syncopated funk - busy sixteenth hi-hats with open accents, a sharp backbeat snare on 2 and 4, and ghosted kick syncopations between the downbeats that lock into a deep, danceable pocket.

Frequently asked questions

Should I play sixteenth hi-hats with one hand or two?

One hand up to around 100 BPM for an even sound, alternating hands above that. Which one you need depends on tempo and stamina, not on the pattern itself.

Why do my sixteenth notes sound uneven?

Almost always because the two hands are not matched in volume and placement. Practise the hi-hat line on its own, slowly, until both hands produce the same stroke.

How fast should this groove be?

The pattern is written at 110 BPM. Start at 60-70 BPM — the hi-hat is playing four notes per beat, so 70 BPM here already means 280 strokes per minute.

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