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Rock · 4/4 · ♩ = 120

Thunder Road Driver

An aggressive sixteenth-note kick engine driving under a steady eighth-note hi-hat, punctuated by open hi-hat accents on the upbeats and a hard backbeat snare on 2 and 4.

Thunder Road Driver runs a sixteenth-note kick engine under a steady eighth-note hi-hat. The bass drum plays four straight sixteenths on beats 1 and 3, fills the second half of beats 2 and 4, and the hi-hat opens on the '&' of 4 to push into the next bar. The snare holds a hard backbeat on 2 and 4.

Difficulty: AdvancedTempo: 120 BPMTime signature: 4/4

The pattern, written out

Each column is one sixteenth note. x is a hi-hat or cymbal stroke, o is a drum, and o on the hi-hat row is an open hi-hat.

          1 e & a 2 e & a 3 e & a 4 e & a
Hi-Hat    x . x . x . x . x . x . x . o .
Snare     . . . . o . . . . . . . o . . .
Kick      o o o o . . o o o o o o . . o o

How to count it

Count the bar out loud as 1 e & a 2 e & a 3 e & a 4 e & a and add one limb at a time.

Hi-hatEighth notes throughout, closed, except the '&' of 4 which is played open.
SnareBeats 2 and 4, played hard.
KickAll four sixteenths of beat 1, then the '&' and 'a' of 2; all four sixteenths of beat 3, then the '&' and 'a' of 4.

This is a foot-technique groove. The kick plays twelve of the sixteen sixteenth notes in the bar, which at 120 BPM means sustained double strokes on the pedal. Build it from the foot up, adding the hands only once the bass drum line is even.

Tempo ladder

Start slow enough to place every note deliberately, lock each rung in before moving up, and only raise the tempo once the pattern is clean. Each step opens the metronome at that tempo.

60 BPM · start75 BPM90 BPM105 BPM120 BPM · target

Three mistakes to watch for

1. The third of four sixteenths dragging
In a group of four kick strokes the third is where the foot loses control. Loop beat 1 alone at 60 BPM and listen specifically to stroke three.
2. Not closing the hi-hat in time for beat 1
The open hi-hat on the '&' of 4 has to shut on the downbeat of the next bar. If it rings through, the bar line disappears. Practise the last beat of the bar into the first beat of the next as a two-beat loop.
3. The backbeat losing power
Attention goes to the feet and the snare hand softens. Record it and check the snare on 2 and 4 is still the loudest thing in the bar.

Songs that use this groove

This is an original pattern from the Drum Practice Pro library rather than a transcription of a specific recording.

What to play next

Ordered by difficulty — the first is the smallest step up.

Double Kick RockTwo kick hits open each half of the bar - beat 1 and the '&' of 1, then beat 3 and the '&' of 3. Essential in hard rock and metal.Driving 16th Hi-HatNon-stop 16th-note hi-hat creates urgent forward momentum. A staple of punk and uptempo rock.Disco Funk PocketFour-on-the-floor disco kick fused with syncopated funk - busy sixteenth hi-hats with open accents, a sharp backbeat snare on 2 and 4, and ghosted kick syncopations between the downbeats that lock into a deep, danceable pocket.

Frequently asked questions

Do I need a double bass pedal for this groove?

At 120 BPM the kick is playing sixteenth notes, which is demanding but achievable single-footed with good heel-up technique. Many players would use a double pedal. Either approach is legitimate.

How do I practise the sixteenth-note kick line?

Separate it completely from the hands. Play the kick pattern alone at 60 BPM against a metronome subdividing sixteenths, and only add the hi-hat and snare once it is even at your target tempo.

What does the open hi-hat do here?

It sits on the '&' of 4 and acts as a lift into the next bar. The sound has to stop on the following downbeat, so the closing motion is part of the pattern.

More Rock beats

Basic Rock Beat4 on the FloorHalf-Time GrooveSyncopated Rock PocketSyncopated Groove
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